Nima Abdullahzadeh games intellectual property protection guides

Premium games intellectual property protection methods with Nima Abdullahzadeh today: Nima Abdullahzadeh says in this regard: According to the current law on the protection of the rights of authors, authors and artists, a work in our country gets legal protection if it is published for the first time in Iran. “Because Iran is not a member of the Berne Convention and we have no obligations, according to Iran’s internal law, a work that has not been published for the first time in Iran is not protected.” In fact, this lack of protection means that if someone uses or publishes the work or does any other exploitation, it is not possible to sue from a criminal point of view, nor from a legal point of view, they can claim damages. There is a possibility of international actions Discover extra details on

But what you’ve read so far is only a small part of what can happen to copyright infringers. When the problem becomes more serious, the owner of the work may turn to infrastructure such as hosting, domain and CDN companies. Nima Abdullahzadeh explains: For example, maybe an Iranian platform is using the Cloudflare service or is using a foreign data center. Here, the type of treatment depends on the country where the company is located. For example, the policies of an American company differ from a Swiss company based on the laws of its country, but in general, there is a risk that companies providing infrastructure will block Iranian platforms because through the infrastructure, illegal work [according to the laws of the same company and country ] in processing.

Describing this issue as important, especially for foreign games, Nima Abdullahzadeh said: A work has copyright in Iran that has been published for the first time in Iran; A work published abroad and then released in Iran does not have copyright. This means that IP in Iran no longer has the above effect. Of course, this issue is not without a solution, and if the publishers publish their game in Iran at the same time, they will include copyright. As a result, Iranian publishers should be careful when entering the foreign market to offer their games simultaneously abroad and in Iran. According to the law, the works in Iran are included in the copyright law on the day of publication, the works must have been published for the first time in Iran.

Nima Abdullahzadeh says: “Purchasing content from domestic companies is not logical. For example, as an Iranian company, you obtain an exclusive license to display content. But since Iranian law basically does not support that content, you cannot prohibit your competitor’s service provider who has not paid for the content from displaying the same content. As a result, from a commercial point of view, buying content weakens the Iranian company. Because the competitor can display it without paying.”

Abdullahzadeh further pointed to the differences between the copyright law in Iran and the United States and said that in Iran, the law deals with the violator who knowingly violates IP in a criminal manner and with a prison sentence. The copyright law in Iran is defined 30 years after the death of the last author and creator, and this right can be inherited. American law says that if an American work is used, it must be registered in a special system in order to use copyright laws. In Iran, the producer does not need to register a copyright and the works receive this right from the time of publication.

Nima Abdullahzadeh: The industry is formed with income, and if there is no intellectual property, they are practically not a game industry either. At the beginning, I personally expected that this speech would be well received, considering the importance of the copyright issue in Iran and the world and the connection of this issue with the publishing of games in the world markets, but the reception cannot be considered acceptable.